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Izaak Moody 2017

OBJECTIVE: Apply my formal fine arts education, self-instructed multi-media design knowledge, and industry experience to deliver high quality and creative concept art for the game and film industry.




Bachelor of Fine Arts                      Graduated: June 2009

Emphasis in Digital Art



  • Published in Robotics Magazine IEEE Spectrum for 3D Design

  • Published in art culture magazine Hurda Sanat for Concept Art

  • Published competitive high-poly character design for the Brawl Competition


PROFESSIONAL SKILLS                                                                                                   

  • Shipped title: Actiongram (HoloLens)

  • Shipped title: Forza 5

  • Shipped title: Forza Motorsport Porsche Expansion Pack

  • Shipped title: Forza Horizon

  • Strong multi-disciplinary research skills; well-informed on a wide variety of topics                         (space, vehicle, science, culture, history, military, current affairs)

  • Clear communication abilities obtained through leadership positions and work experience.

  • 2D, Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, Adobe Illustrator CS4, Texturing for 3D models, strong traditional drawing and painting skills.

  • 3D, Maya, 3DS Max, Cinema 4D, Zbrush, UDK, Unity, Octane Render, Topogun, Modeling/optimizing low poly meshes for in game engine use.





     Microsoft Studios (HoloLens/Windows MR), Redmond, WA, Art Lead/Concept Artist  (August 2014 - Current)

  • Actiongram, Lead a team of 6 artists and multiple offsite teams to develop one of the first Augmented Reality apps for Microsoft’s HoloLens.

  • Currently working on Unannounced VR Title.

  • Acting Art Director for our team. Delivered Concept Art for each character and prop in the Actiongram.

  • Built the art team from the ground up by hiring top talent in 3D Art, Tech Art, Animation and VFX.

  • Clearly shared artistic vision with Windows NEXT leadership and played a key role in shipping our app.


     Microsoft Game Studios Turn 10, Redmond, WA, Vehicle Artist  (January 2012 - October 2013)

  • orza 5, Helped influence the look and quality of in-game cars

  • Modeled detailed parts for DLC cars included in the Porsche Expansion pack released May 2012.  

  • Responsible for final polish of in game vehicles, including shader setup, modeling and physics.


     Quality Automation (QA) Graphics, Ankeny, IA, 3D Artist  (June 2010 - June 2011)

  • Developed high-end 3D graphics, custom animations, and specialized flash applications for major commercial customers, working within strict deadlines, challenges, and variable design requirements.

  • Responsible for designing, modeling virtual Architectural environments


    Virtual Reality Applications Center, ISU, Ames IA, 3D/Concept Artist (August 2009 - June 2010)

  • Developed 3D assets and concept art for an educational video game designed to teach kids biology.


    Virtual Reality Applications Center, ISU, Ames IA, Art Director (April 2007 - June 2009)

  • Directed development and execution of level design for major military-funded Battlespace Project: “Warrior Training First Person Shooter”, which interfaces with ISU’s six-sided “C6” virtual environment to provide trainees an immersive, visually surrounding virtual combat experience.





     Simian Design, Concept Artist (April 2015 - March 2017)

  • Created concept art for Breaking Benjamin’s sci-fi themed music video Ashes of Eden .


     Signet Games, Concept Artist (April 2015 - March 2017)

  • Created visuals for upcoming (yet to be announced) board game.

  • Art included characters, vehicles and box illustration.

Timbre Interactive, Concept / 3D Artist  (June 2014 - December 2014)

  • Helped create a visual style for the successfully Kickstarted game “Sentris”.

  • Designed and built several environments to be used in the game.

Liquid Development, Concept Artist (May 2013)

  • Created background illustrations and concepts for an upcoming game.

Tombolo Interactive, Concept Artist  (April 2012 - April 2013)

  • Created the look and feel of an upcoming “undisclosed video game title” set to release at the end of 2012.

  • Disney, undisclosed ride interactive display graphics for Disney theme park.

  • Worked with title leads to design environments and characters for the game.



      Digital Art Club, Ames IA, Co-Founder  (June 2008 - December 2008)

  • Co-founded Iowa State’s first digital art club (DAC), cultivating its growth by mentoring, guiding, and instructing 15+ members in weekly work sessions.