Izaak Moody 2014

OBJECTIVE: Apply my formal fine arts education, self-instructed multi-media design knowledge, and industry experience to deliver high quality and creative concept art for the game and film industry.


Iowa State University, Ames, IA

Bachelor of Fine Arts, Graduated: June 2009, Integrated Studio Arts (Emphasis on Digital Art)


  • Published in Robotics Magazine IEEE Spectrum for 3D Design
  • Published in art culture magazine Hurda Sanat for Concept Art
  • Published competitive high-poly character design on game developer site

PROFESSIONAL SKILLS                                                                                                   

  • Shipped title: Forza 5
  • Shipped title: Forza Motorsport Porsche Expansion Pack
  • Strong multi-disciplinary research skills; well-informed on a wide variety of topics (space, vehicle, science, culture, history, current affairs)
  • Clear communication abilities obtained through leadership positions and work experience.
  • 2D, Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, Adobe Illustrator, Texturing for 3D models, strong traditional drawing and painting skills.
  • 3D, Maya, 3DS Max, Cinema 4D, Zbrush, UDK, Unity.


Microsoft Game Studios Turn 10Redmond, WA, Vehicle 3D Artist (January 2012 - October 2013)

  • Forza 5, Helped influence the look and quality of in-game cars.
  • Modeled detailed parts for DLC cars included in the Porsche Expansion pack released May 2012.  
  • Responsible for final polish of in game vehicles, including shader setup, modeling and physics.

Quality Automation (QA) GraphicsAnkeny, IA, 3D Artist (June 2010 - June 2011)

  • Developed high-end 3D graphics, custom animations, and specialized flash applications for major commercial customers, working to strict deadlines, challenges, and variable design requirements.
  • Responsible for designing, modeling virtual Architectural environments

Virtual Reality Applications CenterISU, Ames IA, 3D/Concept Artist (August 2009 - June 2010)

  • Developed 3D assets and concept art for an educational video game designed to teach kids biology.

Virtual Reality Applications Center, ISU Ames IA, Art Director (April 2007 - June 2009)

  • Directed development and execution of level design for major military-funded Battlespace Project: “Warrior Training First Person Shooter”, which interfaces with ISU’s six-sided “C6” virtual environment to provide trainees an immersive, visually surrounding virtual combat experience.


Liquid Development, Concept Artist (May 2013)

  • Created background illustrations and concepts for an upcoming game.

 Tombolo InteractiveConcept Artist  (April 2012 - Present)

  • Created the look and feel of an upcoming “undisclosed video game title” set to release at the end of 2012.
  • Disney, undisclosed ride interactive display graphics for Disney theme park.
  • Worked with title leads to design environments and characters for the game.

Polymath Pictures, Concept Artist  (November 2011 - January 2012)

  • Helped create a visual style for the upcoming short film “More Than Kin”.
  • Designed several environments and vehicles to be used in the film.

Molotov Games, Concept Artist  (October 2011 - November 2011)

  • Created unique, high-quality concept art, boosting recognition profile of independent game studio on popular independent game developer website, receiving positive feedback.
  • Created quick turnaround, high-quality concept art to advance in-game environment art.


 Digital Art Club, Ames IA, Co-Founder  (June 2008 - December 2008)

  • Co-founded Iowa State’s first digital art club (DAC), cultivating its growth by mentoring, guiding, and instructing 15+ members in weekly work sessions.